Padding- Play On!

When evaluating ways to achieve quicker games, I reached some insightful conclusions. Summarized as “The Grey” is a complicated game,  but fun once player’s are versed. Getting new player’s acquainted can be stale.…

Creature Tamer

Creatures are comprised of two Elemental colors. They play on a Mankind or Habitat card matching one of the Creatures two colors. They follow suit. Standard Creature Card: One Ideal color (Red, Green or Blue) and One Mystic color (Yellow, Orange or Purple). By colonizing a Mystic Habitat in Space, Mankind and Creature can travel…

The Grey in Stages:

Navigating this Website’s Buttons: Clicking Double Bordered Buttons at the bottom of each page; follows the Outline covered below. Introducing the Stages of “The Grey”, as played in the Tabletop Card Game. Single Bordered Buttons link to pages delving into expansive subject matter, not absolutely pertinent to the Game. There you will find  Music, Characters, Settings…

Dream Jumper

We are capable of moving into a Sphere without​ the routes provided by Space. This is not our home plane, and we are marooned in Spheres, until a door can be opened in the consciousness of dreaming minds.

Sphere Maker

The Players of “The Grey”, Become Sphere Makers. A Sphere​ is a region of Elemental Influence that the Player creates. Habitat and Mankind Cards are combined, to form an open hand in front of each Player. A card entering the Sphere, must align with colors of randomly chosen Jewels. Five places to lay cards are…

Pre-Gamer

Parameter check, before takeoff: Items needed for the Standard Game, 3-5 Players. 16 of each color jewel is in the draw bag. R/G/B -Deck (Red, Green, Blue). [42 cards]   •  30 Habitats   •  12 Mankind cards B/W -Deck. [24 cards]   •  18 Creatures (Black)   •  9 Artifacts/Spies (White) Bag of 24…

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