Cosmic Enforcer

Enforce the Anthropic Principle upon the Cosmos: You have played nice for the betterment of Creature; and Mankind gains supremacy over Space’s authority. Now it is time for Creatures to wage Elemental Forces in expansion efforts of your Foreign Settlements. Harsh conditions imposed by your Creatures upon your opponents “Slots”, have the ability to dismantle…

Creature Tamer

Creatures are comprised of two Elemental colors. They play on a Mankind or Habitat card matching one of the Creatures two colors. They follow suit. Standard Creature Card: One Ideal color (Red, Green or Blue) and One Mystic color (Yellow, Orange or Purple). By colonizing a Mystic Habitat in Space, Mankind and Creature can travel…

Elemental

Elemental Forces are made dense by integration into​ Mankind’s realm. Mankind’s ability to harness these forces justifies his settlements in Foreign Spheres. If a “Slot” is occupied, the Force of a Creature will be needed to secure your place. Coexistence can contribute to an arena of Player’s that are prepared to contest Space’s ability to…

The Grey in Stages:

Navigating this Website’s Buttons: Clicking Double Bordered Buttons at the bottom of each page; follows the Outline covered below. Introducing the Stages of “The Grey”, as played in the Tabletop Card Game. Single Bordered Buttons link to pages delving into expansive subject matter, not absolutely pertinent to the Game. There you will find  Music, Characters, Settings…

Dream Jumper

We are capable of moving into a Sphere without​ the routes provided by Space. This is not our home plane, and we are marooned in Spheres, until a door can be opened in the consciousness of dreaming minds.

Blue – Fluid

Blue Cards and Jewels represent Fluid in Elemental Influence. These Creatures and Habitats are made dense by their interaction with fluid components of nature. Water, but also molten stone, metal and similar environments…

Sphere Maker

The Players of “The Grey”, Become Sphere Makers. A Sphere​ is a region of Elemental Influence that the Player creates. Habitat and Mankind Cards are combined, to form an open hand in front of each Player. A card entering the Sphere, must align with colors of randomly chosen Jewels. Five places to lay cards are…

Pre-Gamer

Parameter check, before takeoff: Items needed for the Standard Game, 3-5 Players. 16 of each color jewel is in the draw bag. R/G/B -Deck (Red, Green, Blue). [42 cards]   •  30 Habitats   •  12 Mankind cards B/W -Deck. [24 cards]   •  18 Creatures (Black)   •  9 Artifacts/Spies (White) Bag of 24…

When We Listen

The Music of AggroPhene brings forth a story line, that reaches full potential with “Storm”. Elemental personas take shape, that echo analogies to nature, presented in the Storm Video on YouTube. Illustrated concepts of these characters become Cosmic travelers: Their galactic interplay translated into a Graphic Novel of Elemental proportions: …the use of colors signify Elemental…

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